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Cool game, gets kinda crazy though would be easier if everything was slower or view was zoomed out. I like the idea though it was fun to play

Thanks for your comment, I'll rebalance enemies quantity and difficulty in the next update. I don't have people to playtest so it's kinda difficult to make it challenging without making it frustrating haha.

Great update!

- The Quit button on the pause menu should be more distinguishable from the Resume button (give it a bit more visual weight or less alpha). I accidentally clicked Quit.

- Could we also get a screen shake toggle? :D

- It takes a while at the beginning for the enemies to arrive, maybe you could spawn them closer at the start?

- Also, adding a short patch note about what you changed in the update would be great!

Wups - just found the devlog post - so scrap that point.

(+1)

Great ideas, I was a little tired of working so I throwed that UI menu in a very short time, I think I can update that. About the screen shake toggle I will add that in the next update. The enemies do get a little bit of time to get to you at the start so I can add that as well. Thanks for your recommendations, I really appreciate it.

Really like it. It was engaging and fun. I Think you nailed your concept for the rumbling with the hit shooting distortions.  

Thanks a lot for you comment, I am glad you liked it. I just updated the game with some recommendations from other comments if you want to try it.

This is a really nice and fun game! I really liked the visual effects, specifically the trails of the projectiles looked great. I found the screen distortion when hitting enemies to be a little distracting. I agree that holding down a button to attack would be nice. It would be good to have a more in-depth upgrade system to allow for a higher progression ceiling, but what was there was great. This is a great submission, good job!

I totally get it, thanks for your comment I will update the game so you can hold the mouse button. I am glad you liked the visual effect.

Very nice!

- Holding the button for shooting would be great. I missed all the upgrade popups because I was hammering away on my LMB. ๐Ÿ˜„

- The fisheye lens effect made me a bit dizzy. Maybe you can add a toggle to turn that off?

- Fun game, well done! ๐Ÿ‘

(+1)

Thanks a lot for your comment, I will add the hold for fire haha, and also will make it so you can deactivate the fisheye if you want.

Very fun to play and it looks amazing as well!

Some things that I noticed while playing:
- Clicking all the time can feel strenuous

- I accidentally chose an upgrade because I was actively shooting enemies

As already said in another comment, I felt like the progression stopped in difficulty and in upgrading.

A possible solution for this could be to make the upgrading system more modular. Meaning you upgrade parts of your character every time, instead of getting an entirely new character.

All in all it's a terrific game jam submission ^-^

I will add the holding down of the mouse to fire. The progression is a little bit more tricky but I will try to make it better. I really appreciate your comment, I am glad you liked it.

Really fun and excellent visual effects! The difficulty doesn't go up after you reach max level, so you can play forever and it's a bit boring. Not all UI is visible on an ultrawide monitor, but it's not critical.

Could you tell me which UI element is not visible in your ultrawide so I can maybe fix it. I will see what I can do about the difficulty. I am really grateful for your comment, thanks a lot :D